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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>Kinglong's Blog-Thread类-Flash中的线程概念</title><link>http://www.klstudio.com/post/17.html</link><generator>RainbowSoft Studio Z-Blog 1.8 Arwen Build 81206</generator><language>zh-CN</language><pubDate>Sat, 30 Apr 2005 15:59:52 +0800</pubDate><item><title>Re:Thread类-Flash中的线程概念</title><author>kinglong@gmail.com (kinglong)</author><link>http://www.klstudio.com/post/17.html#cmt2301</link><pubDate>Wed, 29 Aug 2007 23:28:32 +0800</pubDate><guid>http://www.klstudio.com/post/17.html#cmt2301</guid><description><![CDATA[AS3中直接使用Timer类就可以了!]]></description></item><item><title>Re:Thread类-Flash中的线程概念</title><author>a@b.com (軒辰)</author><link>http://www.klstudio.com/post/17.html#cmt2282</link><pubDate>Tue, 28 Aug 2007 04:25:51 +0800</pubDate><guid>http://www.klstudio.com/post/17.html#cmt2282</guid><description><![CDATA[我個人認爲這也只能算是民間的實用性結軍方案，是“模擬“綫程，并不能很完善的得到調度綫程的辦法。]]></description></item><item><title>Re:Thread类-Flash中的线程概念</title><author>kinglong@gmail.com (kinglong)</author><link>http://www.klstudio.com/post/17.html#cmt446</link><pubDate>Mon, 04 Sep 2006 09:02:01 +0800</pubDate><guid>http://www.klstudio.com/post/17.html#cmt446</guid><description><![CDATA[as1,as2里没有这样的方法和机制的，但as3里好像有一个类似的机制！]]></description></item><item><title>Re:Thread类-Flash中的线程概念</title><author>jackwang428@163.com (mmfxx)</author><link>http://www.klstudio.com/post/17.html#cmt445</link><pubDate>Sun, 03 Sep 2006 19:52:27 +0800</pubDate><guid>http://www.klstudio.com/post/17.html#cmt445</guid><description><![CDATA[请问阁下知不知道flash actionscript中有没有类似C#或Java的Sleep()的方法？就是让线程真正阻塞，而不是执行setInterval那样，是每隔一段时间执行一次，而执行完接着返回做别的去了。急盼回复！]]></description></item></channel></rss>
